Title: Armoured Joust Round 1
Type: Meeting Engagement (Totally Fictional)
Date: July, 1944
Location: Somewhere in France
Weather: Clear skies, dry ground conditions, dawn
Length: 20 turns

This is the first round of the Blitzkrieg Armored Joust Tournament.
This scenario is meant to be played blind, so you should not sneak a
peek at your opponent's forces or setup.  That said, both the Germans
and American forces are as nearly identical as we could make
them, and both sides have an equal total number of tanks and armored
cars.  When and where reinforcements arrive should however remain a
secret.

The object of the scenario is to control the main road bridge and the
north-south road, which bisects the map.  the game result CM
calculates will be used for tournament scoring.  Ties will go to the
player with the better score in the tie.  In the event of the
identically scored tie, the player who has knocked out more enemy
TANKS (not including armored cars) will advance to the next round.

Good luck and enjoy!

Authors: Wild Bill Bartus (WJBartus@prodigy.net), and Cory Runyan
(crunyan@attglobal.net)